/*
    WebPlotDigitizer - https://automeris.io/WebPlotDigitizer

    Copyright 2010-2024 Ankit Rohatgi <ankitrohatgi@hotmail.com>

    This file is part of WebPlotDigitizer.

    WebPlotDigitizer is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    WebPlotDigitizer is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with WebPlotDigitizer.  If not, see <http://www.gnu.org/licenses/>.
*/

var wpd = wpd || {};

wpd.BarAxes = (function() {
    var AxesObj = function() {
        // Throughout this code, it is assumed that "y" is the continuous axes and "x" is
        // the discrete axes. In practice, this shouldn't matter even if the orientation
        // is different.
        var isCalibrated = false,
            isLogScale = false,
            isRotatedAxes = false,
            metadata = {},
            x1, y1, x2, y2, p1, p2,
            orientation;

        this.isCalibrated = function() {
            return isCalibrated;
        };

        this.calibration = null;

        this.calibrate = function(calibration, isLog, isRotated) {
            this.calibration = calibration;
            isCalibrated = false;
            var cp1 = calibration.getPoint(0),
                cp2 = calibration.getPoint(1);

            x1 = cp1.px;
            y1 = cp1.py;
            x2 = cp2.px;
            y2 = cp2.py;
            p1 = parseFloat(cp1.dy);
            p2 = parseFloat(cp2.dy);

            if (isLog) {
                isLogScale = true;
                p1 = Math.log(p1) / Math.log(10);
                p2 = Math.log(p2) / Math.log(10);
            } else {
                isLogScale = false;
            }

            orientation = this.calculateOrientation();
            isRotatedAxes = isRotated;

            if (!isRotated) {
                // ignore rotation and assume axes is precisely vertical or horizontal
                if (orientation.axes == 'Y') {
                    x2 = x1;
                } else {
                    y2 = y1;
                }
                // recalculate orientation:
                orientation = this.calculateOrientation();
            }

            isCalibrated = true;
            return true;
        };

        this.pixelToData = function(pxi, pyi) {
            var data = [],
                c_c2 = ((pyi - y1) * (y2 - y1) + (x2 - x1) * (pxi - x1)) /
                ((y2 - y1) * (y2 - y1) + (x2 - x1) * (x2 - x1));
            // We could return X pixel value (or Y, depending on orientation) but that's not very
            // useful. For now, just return the bar value. That's it.
            data[0] = (p2 - p1) * c_c2 + p1;
            if (isLogScale) {
                data[0] = Math.pow(10, data[0]);
            }
            return data;
        };

        this.dataToPixel = function(x, y) {
            // not implemented yet
            return {
                x: 0,
                y: 0
            };
        };

        this.pixelToLiveString = function(pxi, pyi) {
            var dataVal = this.pixelToData(pxi, pyi);
            return dataVal[0].toExponential(4);
        };

        this.isLog = function() {
            return isLogScale;
        };

        this.isRotated = function() {
            return isRotatedAxes;
        }

        this.dataPointsHaveLabels = true;

        this.dataPointsLabelPrefix = 'Bar';

        this.calculateOrientation = function() { // Used by auto-extract algo to switch orientation.
            var orientationAngle = wpd.taninverse(-(y2 - y1), x2 - x1) * 180 / Math.PI,
                orientation = {
                    axes: 'Y',
                    direction: 'increasing',
                    angle: orientationAngle
                },
                tol = 30; // degrees.

            if (Math.abs(orientationAngle - 90) < tol) {
                orientation.axes = 'Y';
                orientation.direction = 'increasing';
            } else if (Math.abs(orientationAngle - 270) < tol) {
                orientation.axes = 'Y';
                orientation.direction = 'decreasing';
            } else if (Math.abs(orientationAngle - 0) < tol ||
                Math.abs(orientationAngle - 360) < tol) {
                orientation.axes = 'X';
                orientation.direction = 'increasing';
            } else if (Math.abs(orientationAngle - 180) < tol) {
                orientation.axes = 'X';
                orientation.direction = 'decreasing';
            }

            return orientation;

        };

        this.getOrientation = function() {
            return orientation;
        };

        this.getMetadata = function() {
            // deep clone
            return JSON.parse(JSON.stringify(metadata));
        };

        this.setMetadata = function(obj) {
            // deep clone
            metadata = JSON.parse(JSON.stringify(obj));
        };

        this.name = "Bar";
    };

    AxesObj.prototype.numCalibrationPointsRequired = function() {
        return 2;
    };

    AxesObj.prototype.getDimensions = function() {
        return 2;
    };

    AxesObj.prototype.getAxesLabels = function() {
        return ['Label', 'Y'];
    };

    return AxesObj;
})();